TRACCE NEL TEMPO
Era I · Before History · c. 9000 BCE

BEFORE
HISTORY

Follow the traces left by people in the past. Build your knowledge across five increasingly demanding levels, solve generated challenges, and earn access to the final investigation.

LEVELS 1–5 + FINAL CASE 800 QUESTION VARIANTS 8 PROCEDURAL GAME TYPES FINAL CASE: 5/5 + 3 DECISIVE CLUES PASS: 8/10 · 8/10 · 4/5 · 4/5 · 2/2
Start Level 1
Progression

Five ways of thinking.

Each level changes what the player is asked to do. Difficulty comes from the historical idea and the reasoning required—not from obscure wording.

LEVEL 1

Recognize

Identify tools, materials, traces, and basic technologies.

10 challenges · pass 8/10
LEVEL 2

Understand

Work out why something happens, what a trace means, or how a technology works.

10 challenges · pass 8/10
LEVEL 3

Apply

Use what you know in practical situations and choose the right action or tool.

5 challenges · pass 4/5
LEVEL 4

Deduce

Combine several clues and decide which explanation is best supported.

5 challenges · pass 4/5
LEVEL 5

Reconstruct

Use several pieces of evidence to rebuild a sequence of events.

2 challenges · pass 2/2
Procedural Challenges

The game does not always ask a question.

Procedural challenges are generated at play time and scale with the current level. Historical content remains curated; the generator changes the puzzle structure, combination, and difficulty.

Spot the Differences

Compare evidence scenes and identify meaningful changes.

Reconstruct

Choose the components needed to rebuild an object or toolkit.

Put Events in Order

Reconstruct chronological or technical sequences.

Match Evidence to Activity

Connect archaeological traces to the actions that most likely produced them.

Logic Puzzle

Use a set of clues to reach one unique solution.

Find the Anachronism

Spot objects that do not belong in the historical period.

Contextual Maze

Navigate historically framed routes with tighter limits at higher levels.

Investigation Scene

Select the clues that support a specific activity or interpretation.

Final Investigation

Earn the case.

Era I · Final Case

The Last Ember

A storm has nearly put out the campfire. By dawn, a protected ember is missing. Examine four locations, compare twelve clues, reconstruct WHO, WHY, WHERE, WHAT, and WHEN, then choose the three pieces of evidence that prove your theory.

Theory: 5/5 required Evidence: 3/3 required
English is the default language of the game. Additional language packs are being designed around stable question, option, evidence, and progress IDs so changing language will not reset progress.